Work / Lumino

Lumino

A companion that guides young children to sleep on their own.

Team & RoleGinny Dong: UX Research and Interface Design
Kylinn Ding: CAD Design and Usability Testing
TimelineMar 2026 - Apr 2026
ToolsFigma, Onshape
Lumino hero
Context

What is Lumino?

Lumino is a smart mushroom-shaped nightlight and companion app that supports young children through the transition to sleeping on their own. The nightlight offers soothing light to help a child self-settle, with a built-in speaker and mic that play parent-selected audio and enable a two-way intercom. Through the app, parents control the light and intercom and select or upload stories and audio.

Problem statement

Sleeping alone is a milestone for the whole family

A child moves out of co-sleeping and is about to sleep alone. At first they wake at night, call out, or need a parent nearby to settle back down. For the child, the dark room feels unsafe without a parent close by. For the parent, the repeated check-ins and drifting bedtimes mean lost sleep that follows them into the next day. This in-between stretch, no longer co-sleeping but not yet independent, is where it feels hardest for both.

Child unable to sleep alone at night
Child unable to sleep alone at night, close up
Research to insight

Key Related Data

30%

of toddlers and preschoolers are affected by bedtime problems and night wakings.

59%

of 4-6-year-old children experience nighttime fears.

Night waking

is among the top sleep concerns parents raise with pediatricians.

Target Users

Primary user

Kids aged 4-6

Moment
First nights alone in their own room
At night
Wakes, calls out, needs a parent close
Needs
A parent's presence, one-touch controls
Secondary user

Their parents

Moment
Supporting the move out of co-sleeping
At night
Re-enters the room 1-2 times a night
Needs
A second channel to keep sleep secure

What parents told us

We surveyed eight parents with a young child under five. Their answers backed up the secondary research: bedtime is relatively stressful for them, and they are open to an outside device helping with it.

    Insight 1

    Replacement of parent needed

    Children are afraid of the dark and of being alone — what they need most is their parent's presence. But parents reported re-entering the room one to two times a night, describing bedtime as moderately stressful. A replacement for parent presence is needed.

    Insight 2

    Operation with simplicity

    Targeting 5-year-olds, every interaction had to be tactile and single step. Anything harder to operate in the dark risks becoming its own source of frustration, undermining the sense of security the device is meant to give.

    How Might We

    How might we help young children feel safe sleeping on their own, while easing the nightly stress on their parents?

    User Flow

    How users interact through the product?

    This chart shows how the child's and parent's actions stay two separate flows on either side of the product, only meeting when a story alone isn't enough and the child escalates to the intercom, before the flow rejoins at the child falling asleep.

    Lumino device and app flowchart
    Lumino bedtime scenario showing a parent using the app while a child sleeps beside the device
    System and User

    A digital and physical combined experience

    A screen crossed out, replaced by a small glowing light

    Screen-free

    Our users are 4 to 6, so the child's side stays fully tangible: a light to pat and two buttons to press, with no screen at bedtime.

    The light sits on a bedside table within reach of the bed

    Accessible

    It sits within arm's reach of the bed, so a child can work it alone in the dark. Parents reach the same controls through the app from wherever they are.

    A glowing light between a child and a parent, connected to both

    Emotional

    The light and a parent's own recorded voice keep the child company. The parent settles them without walking back in, so both sides get through the night.

    Physical Design

    Exploring the form

    With the direction set, we sketched broadly to explore form, proportion, and how a child might physically interact with the device before narrowing down.

    Lumino design process

    Two directions emerged

    From this range of early ideas, two directions emerged, each answering the brief differently: a simple mushroom nightlight, and a more playful glass house.

    Mushroom Nightlight

    A familiar form the child can bond with: a soft-glowing top and two buttons, one for a story and one to reach a parent. Safe and simple enough for a child to use alone.

    Sketch of the mushroom nightlight: a dome-shaped top on a cube base with two buttons and a clock display

    Glass House

    A playful, narrative concept: placing a magnetic figurine inside the translucent house makes it glow, while a small screen inside plays a gentle night scene to follow.

    Sketch of the glass house: a translucent house on a base, with a figurine and a small moon-and-stars screen inside
    Challenge

    From conflict to a clear direction

    My teammate and I split on which direction to build. They were drawn to the glass house's storytelling, while I worried it asked too much of our users. Rather than argue preference, we evaluated both against who we were designing for.

    Weighed against our users, the glass house raised three concerns: the interaction was too complex for a 3–6 year old alone in the dark, glass raised real safety worries at bedtime, and the animated scene risked engaging the child instead of settling them to sleep.

    Grounding the decision in the user, not our preferences, gave us a shared way to converge. We committed to the mushroom and brought it into 3D.

    Final 3D Design
    Lumino final 3D design — mushroom nightlight with intercom button, play button, and silicone top

    Intercom Button

    Keep pressing to activate intercom feature: hold to talk. The button is sized with a length of 1.8 inch for toddlers' small hands.

    Play Button

    Press to start playing the preset story/audio playlist. Size is differentiated from the intercom button so that it can be distinguished by touch in the dark.

    Silicone Top

    The tap-to-activate silicone top is designed to suit toddlers' limited fine motor control. An open-palm pat is instinctive, and its soft and smooth texture prevents potential harm in darkness.

    Interface Development

    Bringing the app’s content into focus

    After exploring several interface directions, we chose to place graphic representations of the app’s content at the center of each screen. This created a clearer visual focus, made the controls easier to scan, and gave Lumino a friendlier, more cohesive character.

    01 · Sketch

    Three ways in

    We sketched three directions for the parent app: a list of control cards (A), a layout built around the nightlight itself (B), and a scene picker (C).

    02 · Wireframe

    Same controls, three structures

    Each sketch became a mid-fi wireframe holding the same controls, brightness, rhythm, volume, timer and story, so we could compare how each one organised them.

    03 · Hi-fi

    Two directions forward

    The scene picker added a step parents didn't need at bedtime, so we set it aside. The control list went to hi-fi as it was, and the device layout got two takes: the nightlight alone, and with controls built into it.

    04 · Final

    The content in focus

    We kept the controls on the device: brightness lives in the lamp, volume in its base. With the nightlight at the centre, each screen has a clear focus and Lumino a friendlier character.

    Testing

    Putting the prototype in front of a parent

    We ran a moderated usability test with parents of a four-year-old, using four task scenarios and a SUS-style rating. Every task was completed, so the structure held.

    Device for kids, app for parents

    Parents liked the split: the child stays off screens while they stay in control from another room, as they already do.

    A form that felt safe by the bed

    Parents found the mushroom warm and approachable, and were happy to keep it by the bed. It read as friendly, not tech.

    Every task done without any help

    Parents set up stories, adjusted the light, and reached their child without confusion, even at the end of a long day.

    Improvements on function details

    Parents also pointed out a few small gaps. Based on their suggestions, we refined these UI and function details.

    Content below the fold unseen

    The main screen didn't signal that more content was available, so it went unseen until prompted.

    Preview story is needed

    There was no way to know what a story contained before it reached the child. Parents need to preview the story contents first before adding them to a playlist.

    No device management

    Given the possibility that users may purchase multiple devices or change devices, there should be a section in settings to delete or connect devices.

    BeforeAfter
    Story and Audio screen, before
    Story & Audio
    BeforeAfter
    Home screen, after
    Home screen, before
    Home
    Page 1 & 2 Iteration

    Light control and story settings

    Page 1: Added a peek of the next section and a soft gradient at the bottom edge, so the main screen signals there's more below. This turns the fold from a hard stop into an invitation to keep exploring.

    Page 2: Moved the play button to where participants instinctively reached. A clearer preview page is created after clicking the button so parents can check content in advance and avoid risk.

    BeforeAfter
    Intercom screen, before
    Profile screen, after
    Profile screen, before
    Intercom & Profile
    Page 3 & 4 Iteration

    Device and connection status

    To better manage devices and show connection status, I moved the connection status into Settings and expanded it into a full device management section, so parents can see, connect, and manage multiple Luminos in one place. On the Intercom page, I added a speaker illustration with a real-time Bluetooth status icon, and the illustration shifts between two states to reflect live call status.

    Final Design

    Meet Lumino, a sleep companion

    97.5% task completion rate

    39 of 40 attempts completed across 5 participants and 8 tasks.

    "Really great job on the thoughtful child-centered design. Strong needs analysis and thoughtful physical and anthropometric reasoning."

    — Professor Intriligator

    The design system

    Lumino design system assets
    Reflection + Next Steps

    How can Lumino be more comforting?

    Mapping the Flow Earlier

    Next time I'd map how child and parent move between device and app before any screen, so the physical and digital split follows the flow.

    Testing in Real Context

    The next step is testing within parents' actual evening routine rather than a neutral setting, since context does half the work here.

    Multi-Child Homes

    Device management opens the way to households with more than one child and more than one Lumino, which the app could grow to support.